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NavigationsAgents are helper nodes that combine functionality for pathfinding, path following and agent avoidance for a Node2D/3D inheriting parent node.
29 Μαρ 2021 · A dynamic NavLinks system of sorts would: Allow locked un-navigable areas that can be later unlocked without re-baking navmesh. Prevent specific agents from using specific navigation paths, or preventing some agents from accessing an area altogether. Allow verticality on baked navmeshes.
I've created a simple crowd context, with 16 agents moving to a point together. From what I understood, I need to first set a target velocity, wait for the NavigationAgent3d to compute a safe_velocity, and then use it for the actual movement.
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For normal pathfinding you need to bake the "agent_radius"property of the NavigationMesh resource into a navigation mesh. Both Godot 4.0 and Godot 3.5 RC4+ at the core have the exact same navigation and pathfinding now.