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  1. Character Analysis. (Avoiding Spoilers) Grew Up... in the Night Dimension. NiGHTS was created in the Night Dimension, the realm where dreams and nightmares resides. Whenever humans dream, they are actually visiting this place. Living... in Nightopia.

  2. NiGHTS was created by the creator of Nightmarein the Night Dimension, Wizeman the Wicked. Being one of Wizeman's strongest creations, their purpose was to do evil, destroy the world of dreams and steal a type of human's dream energy called Ideya, so that their master could open a portal to the Waking World. [5]

  3. The character sheet for Sega and Sonic Team's NiGHTS into Dreams… and its sequel, NiGHTS: Journey of Dreams.

  4. Each level in NiGHTS: Journey of Dreams has symbolic meaning: Will: The first dream takes him to an idyllic village. This represents his desire for a more normal, balanced life with simpler problems. He wants his Dad to be there for all his minor scrapes and scuffles, not to be a problem himself.

  5. NiGHTS into Dreams... features a minimalist story revolving around two children, Claris and Elliot, both of whom have something troubling them. Claris is extremely nervous about her upcoming performance at a talent show, and Elliot had a nasty encounter with the local school bully.

  6. Nights into Dreams [a] is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place.

  7. NiGHTS into Dreams (ナイツ, Naitsu?) is a video game released by Sega in 1996 for Sega Saturn console. The story of the game follows two teenage kids, Claris Sinclair and Elliot Edwards, entering a dream world, where they are led by the main game protagonist, called Nights, who is a level one...

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