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  1. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

  2. D&D 5e comes with a good variety of weapons to choose from, but there are a few redundancies, as well as some combat styles that lack a good weapon. Your DM may be fond of some, all, or none of these weapon options.

  3. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

  4. If you gain the Gunner feat, you also gain proficiency in the advanced ranged weapons, and when you use the Attack action and attack with a one-handed weapon with this feat, you can use a bonus action to attack with a blackpowder pistol you are holding.

  5. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.

  6. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

  7. 20 Νοε 2023 · With the largest damage die on any ranged weapon, the Heavy Crossbow is martial characters’ go-to ranged weapon before level 5 when most of those characters get Extra Attack, at which point you should switch to a longbow. For Rogues who can get proficiency, this is your best ranged weapon option.

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