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  1. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

  2. 7 Μαρ 2022 · 4 Spirit points, melee weapon; 6 Spirit points, ranged weapon Elemental Manipulation When you make an attack with this weapon you can use your bonus action to make an additional attack against a different 5 Spirit points creature within range.

  3. simple ranged weapon, 1d6 bludgeoning damage. There isn't anything special about this rock, aside from how it's a bit heavier than you'd expect. Thrown (range 10/30) Unlike most ranged weapons, you add your Strength modifier to a rock's attack and damage rolls.

  4. These weapons provide the perfect hybrid of martial and ranged combat. These two weapons count as the same and you can freely alternate between ranged and melee attacks without having to draw or stow your weapons. You can only combine one melee weapon with one ranged weapon.

  5. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

  6. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.

  7. I made these to be easy to use & print for players of D&D 5E. Included so far are the weapons and ammunition in the PHB. I have future plans for cards with Armour, other items, even class features.

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