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Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible, portable, and enjoyable and allow interaction with tutors and peers.
- PubMed
Serious gaming and gamification education have the potential...
- PubMed
5 Φεβ 2024 · Digital games for mental health promotion showed significant improvement in the reduction of stigma, mental health literacy, and improved quality of life. 22 Health behavioural changes were also prompted. 20 Interventions also increased self-efficacy scores on resistance to substances and abstinence. Satisfaction, acceptability, and programme ...
30 Νοε 2018 · One study reported a small statistically significant difference between serious gaming and digital education of primary care physicians in the time to control blood pressure in a subgroup of their patients already taking antihypertensive medications.
28 Μαρ 2019 · Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible, portable, and enjoyable and allow interaction with tutors and peers.
31 Οκτ 2020 · Our findings suggest that it is possible to improve learning outcomes in health professions education by using gamification, especially when employing game attributes that improve learning behaviours and attitudes towards learning.
26 Ιαν 2023 · Serious games present an opportunity to develop new approaches for postgraduate medical teachings and continuing medical education.
5 Ιουν 2018 · When attempting to implement a game-based intervention in mental health services, it is essential to recognize the different attitudes that both service users and staff exhibit concerning games and gaming.