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  1. You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less.

  2. Open Close. You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails.

  3. You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less.

  4. pathminder.github.io › spells › open-close*open/close* - Pathminder

    You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less.

  5. Open/Close says "Saving Throw Will negates (object)" which means that an attended non-magical object gets a saving throw, using the owner's bonus. (If it's magical, then it always gets a saving throw and can use either its own bonus or its owner, if it is attended).

  6. Open/close is one of my favorite cantrips! The spell specifies that can open a door or container. We also know from ray spells that armor / clothing / coverings do not block line of effect.

  7. You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less.

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