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Early levels can be skipped by completing quests granting Attack, Strength, or Defence experience. Notably, Waterfall Quest has no requirements and grants enough experience for 30 Strength and 30 Attack, going straight to 22 combat level.
At higher levels, melee stats can be trained in the Nightmare Zone. Using normal customisable rumble with absorption potions offers a very straightforward and the most AFK-able way of training melee stats in the game, allowing the player to stay in combat for 20 minutes without any player input.
The game can be represented by three main phases: the early-game, mid-game, and end-game. The early-game consists mainly of questing, training skills to ~60–70, and acquiring best-in-slot ironman mid-game gear. Highlights include: Rune crossbow from crazy archaeologist. Broad bolts from broader fletching.
) to sail to Al Kharid.: N/A: 18: Activate the Al Kharid lodestone.: N/A: 19: Activate the Lumbridge lodestone.: The lodestone is west of Al Kharid. 20 The Blood Pact (Quick Guide) Keep Caitlin's staff and Kayle's chargebow.: 21 The Restless Ghost (Quick Guide) N/A: 22 Cook's Assistant (Quick Guide) Activate the Draynor lodestone when gathering extra fine flour during the quest.
Make your way to Tree Gnome Stronghold and get your Agility level to 10. Once you've done this, go back to Ardy and sell your silk to the silk trader.
When training combat skills, ironman accounts face unique difficulties in acquiring equipment and supplies to support training. This guide aims to provide insights into the sources of these problems and how to overcome them, rather than focusing on experience rates.
If you have around 65/80/65 melee stats now, do Making friends with my arm quest and make both of the basalt tele portals in your POH. The quest can be done with lower stats, but the boss can be annoying if you're not hitting well.