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With base 70 melee stats, melee can also be trained in the Nightmare Zone. Using normal customisable rumble and absorption potions offers a very straightforward and the most AFK-able way of training melee stats, allowing the player to stay in combat for 20 minutes without any player input.
The game can be represented by three main phases: the early-game, mid-game, and end-game. The early-game consists mainly of questing, training skills to ~60–70, and acquiring best-in-slot ironman mid-game gear. Highlights include: Rune crossbow from crazy archaeologist. Broad bolts from broader fletching.
This guide was originally created by Manlover in November of 2014. This guide is designed to be detailed, but simplified without going into too much detail. I tend to keep to the design of what it really is, as in a "guide" as opposed to a walkthrough. So.
At higher levels, melee stats can be trained in the Nightmare Zone. Using normal customisable rumble with absorption potions offers a very straightforward and the most AFK-able way of training melee stats in the game, allowing the player to stay in combat for 20 minutes without any player input.
I am currently 60 att, 60 str, 50 def. What is the most efficient progression for my melee levels?
If you don't know what an ironman is, I'd recommend you to check out this page. Also, this guide won't be going too much in-depth of how to train your different skills or completely quests - if you need quest help, you can use this page. By the time I'm writing this, I am ranked #61 on the normal ironman hiscores.
There is a tree you could potentially melee flinch but haven't tested if he would still despawn. You pretty much have to tank his hits in melee now.