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With base 70 melee stats, melee can also be trained in the Nightmare Zone. Using normal customisable rumble and absorption potions offers a very straightforward and the most AFK-able way of training melee stats, allowing the player to stay in combat for 20 minutes without any player input.
Use the experience on either Prayer or Herblore, as those are both relatively hard to train, and are useful or required in further quests. If using yommi trees to obtain magic logs , approximately 200 seeds are needed.
At higher levels, melee stats can be trained in the Nightmare Zone. Using normal customisable rumble with absorption potions offers a very straightforward and the most AFK-able way of training melee stats in the game, allowing the player to stay in combat for 20 minutes without any player input.
Time to level up as you go through the optimal training scheme. The splitting of the curve is the difference between training attack (bottom) and strength (top). Strength is almost always a greater level, which is why it takes longer to level, earlier on.
The first thing you wanna do is completing Witch's Potion. This gives you some magic lvls, which will help you soon enough. Once that is done, you'll need to get your thieving lvl to 20. The easiest way to do this, is stealing from men until 5, and then stealing cake from some stalls in Ardougne.
I am currently 60 att, 60 str, 50 def. What is the most efficient progression for my melee levels?
Completing all of them would give the player a total of 65,275 Attack, 27,537.5 Strength, and 15,300 Defence experience. This would get the player up to level 45 Attack, level 37 Strength, and level 31 Defence without doing any melee training. The last two forms of the Witch's experiment can be safespotted.