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23 Νοε 2018 · Palamedes is actually a pretty good baseline for what a block matching puzzle game looks like when it’s just average. It works, it’s fair, its got a functional and interesting approach to the matching formula, it just doesn’t pack the punch needed to make it engaging.
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Palamedes (パラメデス, Paramedesu) is a puzzle video game released by Taito in 1990. Dice on the board can be cleared using a matching die.
The story of Palamedes, which is not mentioned by Homer, seems to have been first related in the Cypria, and was afterwards developed by the tragic poets, especially Euripides, and lastly by the sophists, who liked to look upon Palanedes as their pattern.
In the thirteenth year of Nero’s reign an earthquake struck at Cnossos and, in the course of its devastation, laid open the tomb of Dictys in such a way that people, as they passed, could see the little box.
In the present chapter I would like to examine the comparable case of a character, Palamedes: mentioned once in the Cypria (fr. 19 = Pausanias 10.31.2), Palamedes is elevated to the rank of a hero in Philostratus’ Heroikos and Dictys’ Ephemeris.
Palamedes, in Greek legend, the son of Nauplius (king of Euboea) and Clymene and a hero of the Trojan War. Palamedes is a prominent figure in post-Homeric legends about the siege of Troy. Before the war, according to the lost epic Cypria, he exposed the trickery of Odysseus, who had feigned madness