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This is a fork of MartinTheDragon's Port This is a full rewrite of the Nuclear Tech Mod originally created by HbmMods. It is currently being developed for the 1.18.2 Minecraft version. Everything is still subject to change, even the speed at which blocks get mined.
UF6 and PuF6 tanks are being phased out, the blocks will remain for now but functionality and recipes have been removed. Centrifuges are now configurable via hbmMachines.json. Updated refinery GUI. Crayons now require paper to craft, fixing an issue where some recipes conflict with the dye mixing ones.
7 Ιαν 2010 · Nuclear Tech 1.18.2-0.0.20.0 Pre-release. Fluid traits, turbines, cooling towers, meteors, Russian translation and a bunch of fixes. What's Changed. Gameplay. Add fluid trait system. Should be compatible with other mods that use forge fluids and work with any tooltip. You can customize fluid traits via data packs. Add the small steam turbine.
3 Ιαν 2007 · The module concurs to have the complete control of ALL flash movies in one page only; it also concurs to modify them without change the php code of the pages or blocks in which they are shown. Flash Manager allows users to publish, in an easy, the SWF files.
27 Αυγ 2015 · No longer are nukes just green TNT blocks - you will have to synthesize new types of explosives and enrich uranium before you can send nuclear missiles towards your pals. Installation. HBM's NTM does not have any special dependencies, so the installation procedure is the usual: Download the .jar file.
7 Ιαν 2010 · Hbm's Nuclear Tech Mod is, as the name implies, all about technology, atomic science and nuclear weapons. Features include, and are not limited to: Nuclear reactors such as the Chicago Pile, the infamous RBMK and fusion reactors (and more!)
The mod is primarily available for 1.7.10, with multiple unofficial ports of the mod (If you have a port that is unlisted, please message me) For 1.7.10: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases.