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Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Environment: Hill Mountain
- Wyvern Poison (Injury) - Equipment - D&D Beyond
This poison must be harvested from a dead or incapacitated...
- Wyvern Poison (Injury) - Equipment - D&D Beyond
This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
20 Αυγ 2022 · The Poisoner feat offers players easy access to poison as a tactical option, allowing players to craft their own poisons using clearly defined rules that don’t require hauling a box of creatures around or similar shenanigans. We’ll dig into how it works and what you can do with Poisoner below.
A distant cousin to the dragon, the wyvern is a huge flying lizard with a poisonous stinger in its tail. The 35-foot-long dark brown to gray body of the wyvern is half tail. Its leathery batlike wings are over 50 feet from tip to tip. The head alone is 4 feet long and filled with long, sharp...
Properly harvested, distilled, and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage (1 round); Stage 2 3d8 poison damage (1 round); Stage 3 3d10 poison damage (1 round)
There are four poison types within D&D: Contact: To be used on an object or surface for a victim to touch. I.e., coating a pillow for a victim to place their head on. Ingested: To be drunk by a...
A character can instead attempt to harvest poison from a poisonous creature, such as a snake, wyvern, or carrion crawler. The creature must be incapacitated or dead, and the harvesting requires 1d6 minutes followed by a DC 20 Intelligence (Nature) check.