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  1. Pokédex entry for #205 Forretress containing stats, moves learned, evolution chain, location and more!

    • Forretress gen 9 learnset

      This page lists all the moves that Forretress can learn in...

    • Bug Bite

      Effects. Bug Bite deals damage, and if the target is holding...

    • Magnet Rise

      Effects. User becomes immune to Ground-type moves for 5...

    • Electric

      The move Electrify changes the target's moves to Electric...

    • Protect

      Effects. Protect prevents any attacks targeted at the user...

    • Normal

      The Normal type is the most basic type of Pokémon. They are...

    • Self-Destruct

      Effects. Self-Destruct deals high damage, but causes the...

    • Tackle

      Effects. Tackle is one of the most common and basic moves a...

  2. Bug and Steel moves get STAB, and have their type highlighted in green. Physical moves better suit Forretress's higher Attack, and have their class highlighted in green. Level up: Learned when a Pokémon reaches a certain level. Power is higher when the user weighs more than the target, up to a maximum of 120.

  3. Stats: Egg Moves: 5th Gen Dex: 3rd Gen Dex: This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Forretress Pokémon Sword & Shield data

  4. 27 Σεπ 2024 · Moves marked with an asterisk (*) must be chain bred onto Forretress. Bold indicates a move that gets STAB when used by Forretress. Italic indicates a move that gets STAB only when used by an Evolution of Forretress. Click on the generation numbers at the top to see Egg moves from other generations.

  5. Forretress Pokémon Serebii.net Pokédex providing all details on moves, stats, abilities, evolution data and locations

  6. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

  7. A peculiar move that changes type and power depending on the Pokémon using it. TM11: Sunny Day--90: 5--Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. TM12: Sweet Scent--100: 20--A pleasant aroma that distracts the target, making the opponent easier to hit. TM13: Snore: 40: 100: 15: 30

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