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  1. Potion of Blur. Potion, uncommon. When you drink this cloudy yellow potion, the appearance of your body becomes hazy and indistinct for 1 minute, as if you had cast blur.

  2. Deception (...) Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

  3. Blur. 2 Illusion. Casting Time: 1 action. Range: Self. Target: Self. Components: V. Duration: Yes Up to 1 minute. Classes: Artificer, Sorcerer, Wizard. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you.

  4. 2nd-level illusion. Casting Time: 1 action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you.

  5. Potion, uncommon. This oil can coat up to three small stones. Applying the oil takes an action. For 1 hour, the coated stones become magical and gain a +1 bonus on attack and damage rolls made with them. They can be slung from a sling as magical ammunition, or can be thrown.

  6. Blur. PHB'14 p219. Level 2 Illusion. Casting Time: Action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you.

  7. Blur. 2 nd-level illusion. Casting Time:1 action. Range:self. Components:V. Duration:Concentration, up to 1 minute. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you.

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