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  1. 1 Νοε 2019 · Video gaming, a predominant leisure activity with over two billion users worldwide, has been linked to a spectrum of psychological effects, ranging from beneficial to harmful (von der Heiden et...

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  2. Within this context, this systematic review aimed to describe the literature on the effects of video games during the early stages of the COVID-19 crisis on stress, anxiety, depression, loneliness, and gaming disorder (GD), examining the study characteristics and outcomes.

  3. 31 Μαΐ 2022 · Video games, especially augmented reality and online multiplayer ones, mitigated stress, anxiety, depression, and loneliness among adolescents and young adults during stay-at-home...

  4. 1 Νοε 2020 · The study's goal is to create a measure of video gaming and its relationship to depression, anxiety, and stress. There are many different genres of video games, such as combat games,...

  5. 2 Δεκ 2013 · video games provide youth with immersive and compelling social, cognitive, and emotional experiences. Further, these experiences may have the potential to enhance mental health and well-being in children and adolescents. In this article, we summarize the research on the benefits of playing video games, focusing on four main

  6. Despite their efficacy in trial settings, however, real-world uptake of digital mental health interventions is typically low. Casual video games (CVGs) are popular among adolescents and may be a promising tool to reduce stress, anxiety and depression.

  7. 10 Ιουν 2022 · Within this context, this systematic review aimed to describe the literature on the effects of video games during the early stages of the COVID-19 crisis on stress, anxiety, depression, loneliness, and gaming disorder (GD), examining the study characteristics and outcomes.

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