Αποτελέσματα Αναζήτησης
3rd-Level Ranger Spells. Command Plants: Sway the actions of one or more plant creatures. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Darkvision: See 60 ft. in total darkness. Diminish Plants: Reduces size or blights growth of normal plants.
Subject gets bonus on Jump checks. Increases your speed. One natural weapon of subject creature gets +1 on attack and damage rolls. One subject/level leaves no tracks. Read scrolls and spellbooks. Ignores 10 (or more) points of damage/attack from specified energy type. You can communicate with animals.
The FREE rules reference website for 3rd Edition D&D!
Sorcerer: Lowest HD, BAB and sp, 1 good save, familiar and lots of spells. It may be a interesting choice to add some magic to your character, but the sorcerer spell progression is slower than wizards. Also, due the sword of the arcane order feat, wizard levels stacks better with the ranger class.
19 Απρ 2011 · Is there a good source/place to find the full list of all ranger spells? I have the crystal keep index files, and I think that has all of them, but I wasn't sure. So if anyone can confirm this it would be greatly appreciated.
If not in line-of-sight, the caster only knows the direction. 3rd round – condition & location of each individual target. Possible conditions are ‘normal’, ‘fair’, ‘poor’, & ‘weak’. This spell works through minor barriers, up to 3’ of wood / dirt, 1’ of stone, 1” of metal, but it is blocked by any amount of lead.
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance (see below).