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  1. TWEAK-XL. TweakXL is a modding tool and a framework to create mods that modify TweakDB, a proprietary database of REDengine 4, containing essential information about game entities and behavior. — YAML and RED formats for manipulating data in a declarative style.

    • Files 1

      TweakDB modifications loader and script extensions

  2. 10 Ιουν 2023 · The .xl file. This file will be in the same directory as your mod's .archive file. It lets ArchiveXL register the factory (my_shirt_factory.csv) and the localization file (translation_strings.json). You usually touch this only once, unless you want to add more factories or translation files. Example .xl file.

  3. ArchiveXL is a modding tool that allows you to load custom resources without touching original game files, thus allowing multiple mods to expand same resources without conflicts. — Load custom entity factories (necessary for item additions) — Add localization texts that can be used in scripts, resources and TweakDB.

  4. Shop. Uchiha Eye. Gives a special Spec skill set (Get more the more you usE) Shop. Fire Stone. Used when your Fire ability is either 500 or 1000 mastery and evolve it to a better ability aka the awakened version of the abillity you used the fire stone on. Shop. Lightning Stone. Used when your Lightning ability is max to 1000 mastery and evolve ...

  5. ArchiveXL 1.16.0. Added ability to modify position, orientation and scale of world nodes. Changed dynamic material parameters handling to remove parameter that cannot be resolved. Improved dynamic material instantiation to be fully async and compliant with engine pipeline. Updated shared core services.

  6. TweakXL is a modding tool and a framework to create mods that modify TweakDB, a proprietary database of REDengine 4, containing essential information about game entities and behavior. YAML and RED formats for manipulating data in a declarative style.

  7. 21 Μαρ 2023 · This guide demonstrates how to add new locations to the world by creating new .streamingsector files and adding them to the game world by merging them with the all.streamingblock via ArchiveXL.

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