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Rhumb Line... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points). Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines.
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Rhumb Line is a two-player abstract strategy board game by Martin H. Samuel, played with glass pieces on mousepad-type material, using placement and point accumulation to win. [1] The game board and instructions have a nautical theme, based in part on the concept of the rhumb line and historic games played by sailors.
Place the stones, one at a time, building on those already on the board to complete &/or block new point-winning rhumb lines. As the game progresses, several point combinations may be completed with a single turn.
Rhumb Line is a sailing race game from Newport to Tortola. This game comes in a tube measuring 20" long with diameter of 2 1/2" and uses a laminated map for a playing surface. The object is to race from Newport, Rhode Island to Tortola, British Virgin Islands. Players will roll one die for each move.
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A nautical game based on ancient mariner history, seafaring lore and pastimes. The object is to out-navigate the opposition to achieve victory. Three ways to score on the compass rose game board and a twist in the tail to turn the tide and rule the waves.
The Rhumb Line game board consists of a compass rose with 32 marked points with a score-keeping "ladder" on either end. Players choose either Officer yellow or Sailor blue and use 16 same-color pieces + 1 score-keeper each.