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  1. 24 Ιουλ 2024 · Now you can post an event directly on to your Groups page! This update makes it more convenient to feature and provide a link directing your users to the event. Once an event is created through Creator Hub, it will appear on the new Events tab of the Group that owns the event.

  2. devforum.roblox.com › t › update-to-roblox-groupsUpdate to Roblox Groups

    4 ημέρες πριν · Updates Announcements. Roblox (Roblox) November 3, 2024, 12:21am #1. Hello Creators, Today we are announcing that we are limiting access to the Wall feature - the space within Roblox Groups where all community discussions can be posted - to logged in users aged 13 and above. As we mentioned at RDC, Roblox Groups is becoming Communities to ...

  3. 3 Σεπ 2020 · I want to learn how to write custom events for a module, here is an example of what I’m trying to accomplish: local keyboard = require(script.Parent.UserInput.Keyboard) keyboard.keyDownUp:Connect(function(key) --// keyDownUp would be my custom event. --// Code here.

  4. 25 Μαΐ 2020 · Have a remote event that fires a server run function that will create a team based on group id and place players into the group accordingly. When a player joins put them in the proper group. Fire the event when the player enters a group id into the text box. That’s about the jist of it. AddByGroupId.rbxl (21.8 KB) 6 Likes.

  5. 30 Ιαν 2014 · [code]:PromptGroupJoin (int GroupID) Will, if the player has a free group slot, prompt them to join a group. Any join requests will be approved automatically. [/code] [code].PromptGroupJoinFinished. Event which is fired when the a player responds to a group join prompt. Returns: Int GroupID. Bool JoinedGroupSuccesful [/code]

  6. 11 Σεπ 2023 · Step 1. Go to a game that is owned by your Roblox profile, not your group Step 2. Right click on add to profile and hit inspect Step 3. Replace the id inside of data place id with the id of a game that is owned by a group you own Step 4. Press add to profile and it should work!

  7. You must manually assign pass privileges to users that purchase your passes. To do this, use PlayerAdded when a user joins your experience to check if they already own the pass and to assign them the pass privileges.

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