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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

  2. 1 Φεβ 2024 · local animate = char.Animate animate.Disabled = true But it doesn’t do anything to stop the animations unfortunately.

  3. 16 Απρ 2021 · You can try it out by making a loop using Humanoid.Animator:GetPlayingAnimationTracks() and printing all the names of the tracks playing currently, from there you should see the animation you want to stop and you can just make an if statement to stop that particular AnimationTrack via checking the name. Some pseudo code as an example.

  4. 20 Φεβ 2022 · I did tried the following code but the issue is that all animation playing will be stopped when the code runs (including walking/idle animations) script.Parent.Unequipped:Connect(function() . local Player = game.Players.LocalPlayer. local AnimationTracks = Player.Character.Humanoid:GetPlayingAnimationTracks() for i, v in pairs(AnimationTracks) do.

  5. 26 Δεκ 2022 · Roblox just does that. You can make a default not looped anim loop, but you can’t make a default looped anim not loop, if any of that makes sense. Open your animation in your animator and manually set looped to false, then just reapply it and change nothing about your script.

  6. Explains the process of playing animations through scripts, and replacing default animations.

  7. The Looped property for AnimationTrack defaults to how it was set in the animation editor. However this property can be changed, allowing control over the AnimationTrack while the game is running. Looped also correctly handles animations played in reverse (negative AnimationTrack.Speed ).

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