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11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end
10 Μαΐ 2022 · If you are running an animation by using Animator:LoadAnimation() Then you easily can use Play() or Stop(). Example code:
20 Φεβ 2022 · :GetPlayingAnimationTracks() returns an array of animation track instances, you could have indexed their name properties and determined if one matched a particular name.
3 Νοε 2021 · local SwordAnimation = Humanoid:LoadAnimation(“workspace.Animation”) and you can play and stop it anytime (works for not loop) tool.Activate:Connect(function() SwordAnimation:Stop() end) or another way is to stop all animations. local getanim = hum:GetPlayingAnimationTracks() for i,animation in pairs(getanim) do animation:Stop() end. Hope ...
Explains the process of playing animations through scripts, and replacing default animations.
AnimationTrack.Stopped. Fires whenever the AnimationTrack finishes playing. This event has a number of uses. It can be used to wait until an AnimationTrack has stopped before continuing (for example, if chaining a series of animations to play after each other).
Stops the AnimationTrack. Once called playback of the AnimationTrack will stop and the weight of the animation will move towards zero over a length of time specified by the optional fadeTime parameter.