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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

  2. 10 Μαΐ 2022 · If you are running an animation by using Animator:LoadAnimation() Then you easily can use Play() or Stop(). Example code:

  3. 20 Φεβ 2022 · :GetPlayingAnimationTracks() returns an array of animation track instances, you could have indexed their name properties and determined if one matched a particular name.

  4. 3 Νοε 2021 · local SwordAnimation = Humanoid:LoadAnimation(“workspace.Animation”) and you can play and stop it anytime (works for not loop) tool.Activate:Connect(function() SwordAnimation:Stop() end) or another way is to stop all animations. local getanim = hum:GetPlayingAnimationTracks() for i,animation in pairs(getanim) do animation:Stop() end. Hope ...

  5. Explains the process of playing animations through scripts, and replacing default animations.

  6. AnimationTrack.Stopped. Fires whenever the AnimationTrack finishes playing. This event has a number of uses. It can be used to wait until an AnimationTrack has stopped before continuing (for example, if chaining a series of animations to play after each other).

  7. Stops the AnimationTrack. Once called playback of the AnimationTrack will stop and the weight of the animation will move towards zero over a length of time specified by the optional fadeTime parameter.

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