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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

  2. 6 Μαρ 2023 · I tried using :Stop on animationTracks just now, but it appeared to have no effect. For now, the only way to stop the animation tracks is to disable the animate script that Roblox uses to run the animations. Alternatively, if you want to stop individual animations, you can set their ID to '0.

  3. 10 Μαΐ 2022 · If you are running an animation by using Animator:LoadAnimation() Then you easily can use Play() or Stop(). Example code:

  4. 8 Ιουν 2021 · in the script where you play the animation it should be something like this: local anim = workspace.Animation. local humanoid = plr.Character.Humanoid. local animtrack = humanoid:LoadAnimation(anim) animtrack:Play() --to stop it just. animtrack:Stop()

  5. 1 Φεβ 2024 · local animate = char.Animate animate.Disabled = true But it doesn’t do anything to stop the animations unfortunately.

  6. 3 ημέρες πριν · So im trying to make an animation (which is playing on an NPC) to stop playing by using Stop () currently they just override eachother and makes a huge mess. the following code is in a module script. local Anim = NPC.Humanoid.Animator:LoadAnimation(NPC.Down) Anim:Play() later in the code i want the animation to stop looping.

  7. 3 ημέρες πριν · It works for both R6 and R15 rig types. You can adjust any transition value in this module to suit your needs (since it’s configured for my game). Also, don’t forget to add the animation IDs that you plan to use. I removed Emotes and Dances because they aren’t needed in my game through chat commands. I will add a complement to this module ...

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