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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid. -- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end 54 Likes

  2. 6 Μαρ 2023 · I tried using :Stop on animationTracks just now, but it appeared to have no effect. For now, the only way to stop the animation tracks is to disable the animate script that Roblox uses to run the animations. Alternatively, if you want to stop individual animations, you can set their ID to '0.

  3. 8 Ιουν 2021 · in the script where you play the animation it should be something like this: local anim = workspace.Animation. local humanoid = plr.Character.Humanoid. local animtrack = humanoid:LoadAnimation(anim) animtrack:Play() --to stop it just. animtrack:Stop()

  4. 1 Φεβ 2024 · local animate = char.Animate animate.Disabled = true But it doesn’t do anything to stop the animations unfortunately.

  5. 10 Μαΐ 2022 · If you are running an animation by using Animator:LoadAnimation() Then you easily can use Play() or Stop(). Example code:

  6. 20 Φεβ 2022 · :GetPlayingAnimationTracks() returns an array of animation track instances, you could have indexed their name properties and determined if one matched a particular name.

  7. 3 ημέρες πριν · So im trying to make an animation (which is playing on an NPC) to stop playing by using Stop () currently they just override eachother and makes a huge mess. the following code is in a module script. local Anim = NPC.Humanoid.Animator:LoadAnimation(NPC.Down) Anim:Play() later in the code i want the animation to stop looping.

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