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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid. -- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end 54 Likes

  2. The Animation Editor window displays the media and playback controls, timeline, and track list. From here, you can begin creating poses for your rig and modifying the animation settings, such as looping the animation or setting its priority.

  3. When creating animations, Studio provides the following features to animate effectively: Instantly create face and body animations through the Animation Capture tool. Switch to the Curve Editor to access the curve-based animation UI and more control over your animation tracks.

  4. To create a first pass Contact pose for the left foot cycle: Open the Animation Editor. In the Avatar tab, select the Animation Editor button. The Animation Editor window displays. Select your rig. A contextual menu displays. In the Animation Name field, input a name for your animation, then click the Create button.

  5. 20 Φεβ 2022 · I do not know how to though stop a specific animation when the tool is unequipped. I did tried the following code but the issue is that all animation playing will be stopped when the code runs (including walking/idle animations) script.Parent.Unequipped:Connect(function() local Player = game.Players.LocalPlayer.

  6. The Curve Editor is a curve-based animation editing interface within the Animation Editor that allows you to see and modify how a rig's position and orientation changes between keyframes through color-coded curve graphs.

  7. Explains the process of playing animations through scripts, and replacing default animations.