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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

  2. 10 Μαΐ 2022 · If you are running an animation by using Animator:LoadAnimation() Then you easily can use Play() or Stop(). Example code:

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  4. 13 Σεπ 2021 · I stop all tracks before I jump into a new animation.: function AnimModule.stopTracks(actor, findTrack) local ActiveTracks = actor:GetPlayingAnimationTracks() for _,track in pairs(ActiveTracks) do if track.Name == findTrack then --can remove this if statement to stop all tracks track:Stop() -- print(findTrack.."

  5. 30 Δεκ 2023 · Stop the animation. What is the issue?:Stop() doesnt give an error or anything but still fails to stop the animation. Here is my code: for i, v in ipairs(Humanoid.Animator:GetPlayingAnimationTracks()) do if string.find(v.Name, "Hit") then v:Stop() end end print(Humanoid.Animator:GetPlayingAnimationTracks()) For some reason the animation doesnt ...

  6. 22 Φεβ 2022 · So what I know is that you can stop all playing animations in a npc by for i, v in pairs(NPC.Humanoid.Animator:GetPlayingAnimationTracks()) v:Stop() end but what if I want to resume them later on again?

  7. Stops the AnimationTrack. Once called playback of the AnimationTrack will stop and the weight of the animation will move towards zero over a length of time specified by the optional fadeTime parameter.

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