Αποτελέσματα Αναζήτησης
19 Δεκ 2018 · Below is a compilation of Romero’s level design tips, including some insights from his “Devs Play” playthrough of E1M1: Hangar. Level Design Tips. Always change floor height when changing floor textures. Nobody likes the basic square rooms with homogeneous ceiling heights.
- Games
In June 2020 we launched The Descent for Android to...
- Games
One Humanity, internally named S2MAP05 according to its original text file, is a single-level for Doom II designed by John Romero and released on March 2, 2022 (a March 4 update adds a README.txt with further documentation).
26 Απρ 2016 · A re-imagining of the classic Episode 1 map, originally by Tom Hall, the map has been released as promotion for an upcoming project from Romero and fellow ID alumni Adrian Carmack project "Blackroom", described as "a visceral, action-packed FPS set in a holographic simulation gone rogue.".
E1M1: Hangar is the first map of Knee-Deep in the Dead in Doom. It was designed by John Romero and uses the music track "At Doom's Gate". Being the first map in the game, it is small and straightforward, with a par time of 30 seconds. Letters in italics refer to marked spots on the map.
E1M4: Command Control (MAP04 in PSX / Saturn / Jaguar / 3DO / GBA / 32X) is the fourth map of Knee-Deep in the Dead in Doom. It was started by Tom Hall and finished by Sandy Petersen and John Romero, and uses the music track "Kitchen Ace (And Taking Names)". The par time is 1:30. open.
24 Φεβ 2019 · So, um yeah, this is an Episode 1/Romero tribute map running in Doom2. It's slightly modernish in style and contains a few non Ep.1 textures and things/enemies. DOWNLOAD http://www.aspectsweb.co.uk/enjay/doom/NJPanegyric.pk3 600 KB. Stick it on a 720 floppy and share it with your friends. Have fun!
Levels contributed by the former id Software employee and co-founder John Romero. MAP20: Gotcha! (Doom II) Community content is available under CC-BY-SA unless otherwise noted.