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  1. you can target cycle and use ability using keybinds. its not afk but you wont have to look at your screen if enemy is weak enough. to set target cycle, press escape key, then settings, controls tab, scroll down, set target forward to a key.

  2. Auto-attacks generate a small amount of adrenaline. For melee and Ranged weapons, this amount is increased for slower-hitting weapons but reduced for off-hand weapons. For Magic, the adrenaline gain is unchanged regardless of attack rate and weapon type.

  3. From a lot of DPS guide I've heard that you should use an auto attack after Death's swiftness/Sunshine/Berserk. Mage auto is simple enough since you can just press the ability, but is there a way to do the same for range/melee rather than just clicking on the enemy with your mouse?

  4. Using defensives + autos is a faster way to build adrenaline on a dummy since you get the ability adrenaline and the auto adrenaline. Some actions consume zero ticks to complete. Such as granite maul special attacks, or the activation of a sigil ability not incurring a GCD.

  5. rspocketbook.com › guides › combat-tipsRS PocketBook

    This page outlines a number of tips for combat mechanics to help you increase your DPS during manual play. This includes how auto attacks work, 4-tick auto attacking and cancelling abilities and ending with an explanation of affinity.

  6. This article will provide non-members with information for training Attack, Strength, Defence, and Constitution effectively. It will explain which monsters are the best to kill at a certain level, providing the pros and cons of training on each monster.

  7. This article provides information for members about effective ways to train Attack, Strength, and Constitution through melee combat. It contains some general training tips and suggestions for suitable monsters to kill for a wide range of levels.