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  1. The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them).

  2. Mahjarrat, #14. Lead developer (s) Mod Ed. While Guthix Sleeps is a grandmaster quest that was backported from its original release in 2008. Changes were made upon its release to Old School RuneScape to maintain the integrity of modern quests and account for continuity deviations from the original Mahjarrat storyline.

  3. Ritual of the Mahjarrat is a grandmaster quest. It is the sequel to four quests: A Tail of Two Cats, While Guthix Sleeps, The Curse of Arrav, and The Temple at Senntisten. This quest continues the Mysteries of the Mahjarrat storyline from where The Temple at Senntisten left off. During the quest, syzygy occurs, and the Mahjarrat begin their ritual for the 18th time; meanwhile, the three ...

  4. Free-to-play Magic training. The Magic skill enables some helpful and Free-to-play perks such as Teleportation, and High Level alchemy. This skill also enables magical combat within Daemonheim, which is very helpful in training Dungeoneering. Recommended revolution ability bars can be found here.

  5. There are 18 quests in OSRS that have a magic level requirement. A number of these quests are essential, like the Legends Quest or Dragon Slayer 2. You need level 75 magic to get the Quest Cape, And you need level 96 magic for the Achievement Diary Cape.

  6. 1 Οκτ 2015 · The Wizard's Guild, also known as the Magic Guild, is a great place to purchase runes, purchase mage robes, and even practice your magic skills. Although there is no bank in the guild, the Yanille bank is easily accessible as it is just a few steps to the east.

  7. The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.

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