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The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.
Early levels can be skipped by completing quests that give Magic experience. Completing Witch's Potion and Imp Catcher gives a total of 1,200 Magic experience, which is enough to get from level 1 to 10. Both quests are very short and have no requirements, and they can be done at any level.
The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in a way that minimises the amount of skill training to completion of all the quests.
There are 18 quests in OSRS that have a magic level requirement. A number of these quests are essential, like the Legends Quest or Dragon Slayer 2. You need level 75 magic to get the Quest Cape, And you need level 96 magic for the Achievement Diary Cape.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter. Boosts, such as a Wizard's mind bomb, can be used to enter.
The Magic Guild, affectionately coined the "mage guild", is a sanctum for players with high magic levels. It is ruled over by the Head Wizard Distentor, and contains numerous useful resources for the perceptive sorcerer.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them). Boosts can be used to enter.