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The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them).
Wilderness Flash Events are a members-only Distraction and Diversion released on 17 October 2022. In this Distraction and Diversion, players get involved in the Zamorakian Civil War by participating in different short, hourly occurring flash events in various locations around the Wilderness.
The Wizards' Tower has two of the only known portals to the Runespan realm, home of the Runecrafting Guild. The current Wizards' Tower is sometimes known as the Second Wizards' Tower, as the First Wizards' Tower was burnt to the ground due to a magical explosion in the year 70 of the Fifth Age.
The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.
The Wizard's Guild, also known as the Magic Guild, is a great place to purchase runes, purchase mage robes, and even practice your magic skills. Although there is no bank in the guild, the Yanille bank is easily accessible as it is just a few steps to the east.
31 Ιαν 2009 · The Wizards' Guild (often referred to as the Magicians' Guild) is a guild for the most prestige and talented of magicians, located in the centre of Yanille, south of Ardougne. To be allowed...
The Wizards' Guild is a guild dedicated to the Magic skill. Players will need to have a Magic level of 66 or above to be able to enter. A Wizard's Mind Bomb can be used to boost to 66 or higher and enter, however, players are not able to exit through the door after their Magic level drops below 66.