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The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them).
The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.
Yanille (/ˈjɑːniːl/ or /ˈjæniːl/ YAH-neel[1] or YANN-eel[2]) is a members-only town that lies to the south of Ardougne. It is the town of the wizards and contains the exclusive Wizards' Guild. Yanille is beset by ogres from the south and west, and players find out during the Watchtower quest that this is the reason it is so heavily defended by guards.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter. Boosts, such as a Wizard's mind bomb, can be used to enter.
Zavistic Rarve is involved in quests such as The Hand in the Sand and Zogre Flesh Eaters. If players cannot get in to talk to him, they can ring the bell just outside the guild's front door to call him. He wears special robes that make him stand out. Wizard Guild's Magic Robe Store []
The Wizard's Guild, also known as the Magic Guild, is a great place to purchase runes, purchase mage robes, and even practice your magic skills. Although there is no bank in the guild, the Yanille bank is easily accessible as it is just a few steps to the east.
The Wizards' Guild is a guild dedicated to the Magic skill. Players will need to have a Magic level of 66 or above to be able to enter. A Wizard's Mind Bomb can be used to boost to 66 or higher and enter, however, players are not able to exit through the door after their Magic level drops below 66.