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22 Μαρ 2023 · Scaling operation can be achieved by multiplying each vertex coordinate (x, y) of the polygon by scaling factor s x and s y to produce the transformed coordinates as (x’, y’). So, x’ = x * s x and y’ = y * s y. The scaling factor s x, s y scales the object in X and Y direction respectively.
In computer graphics, scaling is a process of modifying or altering the size of objects. Scaling may be used to increase or reduce the size of object. Scaling subjects the coordinate points of the original object to change.
5 Απρ 2024 · Scaling is a process of modifying or we can say changing the size of objects. It is a type of transformation through which we can zoom in or zoom out any particular object or shape. We can say that it is the process of expanding or compressing the dimension of an object.
It is used to alter or change the size of objects. The change is done using scaling factors. There are two scaling factors, i.e. S x in x direction S y in y-direction. If the original position is x and y. Scaling factors are S x and S y then the value of coordinates after scaling will be x 1 and y 1.
Scaling. To change the size of an object, scaling transformation is used. In the scaling process, you either expand or compress the dimensions of the object. Scaling can be achieved by multiplying the original coordinates of the object with the scaling factor to get the desired result.
2D Scaling in Computer Graphics involves resizing objects or coordinate systems in a 2D plane. It allows us to change the size of each point in the object or coordinate system by applying scaling factors in the x and y directions. To perform 2D scaling, we utilize scaling factors: sx for the x-axis and sy for the y-axis.
In computer graphics, scaling refers to the process of resizing objects in a 2D or 3D space. It involves increasing or decreasing the size of an object while maintaining its shape, orientation, and relative proportions.