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  1. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn.

  2. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 ft. of it. It can use each ray only once on a turn. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn.

  3. The Ark creature ID for cnidaria with a copyable spawn command. Other information includes an admin spawn command generator, blueprint, name tag and entity class.

  4. Beholderkin Spectator (CR 4) Medium Aberration (Extraplanar) Alignment: Usually lawful neutral. Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +3, and Spot +14. Languages: Beholder and Common, telepath with target.

  5. 23 Δεκ 2016 · It possesses the size and shape of large egg-yolk jellies, the powerful sting of certain box jellies, and the bioluminescence of deep-sea jellies. This all combines to make a dangerous creature that lights up the deepest reaches of the ocean.

  6. A spectator (from left to right the fifth) among various beholder monsters. Spectators were smaller than regular beholders and as such required less food, although a full meal for them was still enough to make a large meal for 6 people.

  7. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. 1. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn.

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