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  1. 2 Μαρ 2023 · Top 10 Spells that Blind. So now you’ve got a complete set of all the spells that either can blind a creature directly, or have the ability to stick them in a zone of heavy obscurity to be blinded. Which of the bunch are worth their spell level? Sunbeam: As far as raw, blinding potential goes, Sunbeam is top of its category. It's a repeatable ...

    • Hallow

      When a creature that would be affected enters the spell’s...

    • Contagion

      Contagion is a hit or do nothing effect in the first place;...

    • Hunger of Hadar

      The void creates a warp in the fabric of space, and the area...

  2. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. At Higher Levels.

  3. 17 Ιαν 2024 · Still curious about turning your foes into the blind leading the blind? Read on to discover how each of these spells can amp up your magical prowess. Complete List of Blinding Spells

  4. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration.

  5. 24 Απρ 2022 · How Do I Use Blindness/Deafness in 5e? Here are a few ways to use Blindness/Deafness in 5e: Shut down spellcasters. Most spellcasters have a low Constitution modifier, so the spell’s more likely to land. Plus, many spells require sight of the target, and even area of effect spells will have to be cast without knowledge of the party’s ...

  6. One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

  7. 31 Μαΐ 2022 · Blinded creatures can’t see, automatically fail ability checks requiring sight, make attack rolls with disadvantage, and grant advantage to enemy attacks against them. Deafened creatures can’t hear, and automatically fail any checks that require hearing.

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