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  1. Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.

  2. Stalker of Baphomet. [ Traqueur de Baphomet ] Huge Fiend (Demon), typically Chaotic Evil. Armor Class 17 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft. STR.

  3. Look up the Blade Charge from the Lord of Blades from the Eberron 5e Sourcebook, a variant of that could be really good here. Gorecall is necessary to combat ranges creatures I suppose. I'd make it so that if the target is pulled within range of the flail, Doggo can make 1 flail attack against them.

  4. Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.

  5. The axe has 2 charges and uses Baphomets spellcasting ability (Charisma +3, spell save DC 18). While holding it, you can expend 1 of its charges to cast one of the following spells: Dispel Magic, Dominate Beast, Maze. The axe regains all charges at dawn. Unbridled Rage.

  6. I believe Baphomet should be plenty of challenge. However, I do plan on having him appear with some minor allies (a few bulezaus and minotaurs). As you can tell, I changed a lot the damage output of this beast, especially the Gore attack, which I feel should be more dangerous than what is presented in MTF.

  7. 5e.tools › bestiary › baphomet-mpmmBaphomet - 5etools

    Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.