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  1. Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.

  2. Magic item prices can vary wildly based on their rarity and on how you find them. Flametongue (a rare sword that deals 2d6 bonus fire damage) could go from anywhere to 2k-20k, depending on how you go about finding it - and that might require long stretches of downtime or questing for special reagents, too.

  3. Stalker of Baphomet. [ Traqueur de Baphomet ] Huge Fiend (Demon), typically Chaotic Evil. Armor Class 17 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft. STR.

  4. Since the 5e magic item resources give you price ranges rather than specific prices, here's how I generally decide within each range (e.g. uncommon being 100-500 GP, rare 500-5,000 GP, etc): Lowest end of the range are consumables

  5. As it is, I've designed it to cost only 500 gold, shed half as much light, and do half as much fire damage (1d6). Is 500 reasonable? Considering where we are in the campaign, we'll only have about 2 weeks to craft items in, at least without significant consequences.

  6. The Discerning Merchant’s Price Guide is a tool primarily for Dungeon Masters, although players may find it useful as well, particularly in magic-heavy campaigns Simply put, the Discerning Merchant’s Price Guide is an alternate organizational tool for magic items that already exist under the rules in the D&D Fifth Edition It provides tables ...

  7. At the start of each week or month (your choice), choose a lifestyle from the Expenses table and pay the price to sustain that lifestyle. The prices listed are per day, so if you wish to calculate the cost of your chosen lifestyle over a thirty-­day period, multiply the listed price by 30.