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Superheat item is more mage XP per hour than high alch. Discussion. Since its 3-tick you can cast it a theoretical 2000 times per hour for 53xp/per for a max of 106k/hr. HA is 5-tick so you can only cast it 1200 times per hour.
A super magic potion is a potion only usable in the Nightmare Zone, costing 250 points per dose. It boosts one's Magic stat by 15% + 5. Because of this, it makes spells a great deal more accurate while providing lower levels the ability to use spells far above their Magic level.
Using a super magic potion temporarily raises the player's Magic level by an amount between 2 and 13, based on the player's current level; calculated by the expression: (2 + 12% of the player's magic level, rounded down). This potion may be dropped by the Possessed Priest boss during the quest Icthlarin's Little Helper.
This guide is for pay-to-play Magic training and aims to help players find the most effective and efficient methods of Magic training. Magic is a very useful combat skill and is used for many bosses and combat in general.
Defensive casting is a viable way to train Defence at lower levels while melee training prioritizes Strength and Attack to meet Warrior's Guild entry requirements, as well as at higher levels where cost per Magic xp is not a concern.
This guide lists methods and optimizations for training Herblore from 1 to 120. Costs shown are determined by the expected amount of money lost after selling the potions. For players growing their own herbs and gathering their own resources, these losses represent the difference between selling the raw materials and selling the finished potions. Net losses or gains will vary slightly as prices ...
Drops From. Unknown. Examine. x dose (s) of super magic potion. A super magic potion is only usable in the Nightmare Zone, costing 250 points per dose. It boosts one's Magic stat by 15% + 5. Because of this, it makes spells a great deal more accurate while providing lower levels the ability to use spells far above their Magic level.