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  1. Multiattack: The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17).

  2. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17).

  3. Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. This bipedal dinosaur’s front arms seem small compared to the rest of its bulk, but its enormous head is all teeth.

  4. 17 Αυγ 2024 · When you run out of good 5th-level spells to select, look at lower-level spells which are still useful like utility options or spells which scale with spell slot level. At this level we’ll learn Hold Monster.

  5. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. This enormous predatory dinosaur terrorizes all other creatures in its territory. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole.

  6. Huge beast (dinosaur), unaligned. Keen Smell (suggested). The tyrannosaurus rex has advantage on Wisdom (Perception) checks that rely on smell. Swallow Whole (suggested). If the tyrannosaurus bite a restrained target of Medium or smaller size, then it swallos the target.

  7. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

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