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  1. 7 Οκτ 2022 · This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the...

  2. 9 Μαΐ 2016 · In this article, I provide differing definitions for types of historical games and discuss the importance of such distinctions for the history educator. I provide the strengths and biases inherent in the medium of computer-based historical games.

  3. 15 Αυγ 2022 · The research aims to explore the academic performance of high school students learning history with digital technologies such as Apps Quizlet and Virtual Reality Glasses 3D. The methodology is based on the survey method, as well as the design method in developing a program for studying history.

  4. 23 Φεβ 2024 · Fortunately, cutting-edge digital software—much of it free—can breathe new life into history lessons, allowing students to drop into historical venues, converse with long-dead presidents or kings, and inhabit eras in ways that can shift their perspective.

  5. 4 Οκτ 2022 · Jennifer Llewellyn & with the DOHR Team. 715 Accesses. 11 Altmetric. Abstract. In this chapter we propose a new approach for designing virtual environments (VEs) that has the potential to make important contributions to teaching and learning history. We briefly outline the history of VR and define key terms and concepts.

  6. Teachinghistory.org is designed to help K–12 history teachers access resources and materials to improve U.S. history education in the classroom.

  7. 4 Οκτ 2022 · 1 Altmetric. Abstract. New developments in technology and digital communications emerging in recent years have brought about revolutionary changes in the teaching of history.

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