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  1. 30 Ιαν 2024 · Referring to the technology predictions of the Horizon Reports from 2004 to 2022, we divided educational technologies into educational tools, AI technology, data management, extended reality, maker technology, games, and digital resources.

  2. 29 Ιουν 2018 · Each edition attempts to forecast the most promising technologies likely to impact on education along three horizons: the short term (the year of the report), the mid-term (the following 2 years)...

  3. 12 Φεβ 2024 · Technology is a key factor in enabling education to transform and upgrade, and the context of the times is an important driving force in promoting the adoption of new technologies in the...

  4. 6 Αυγ 2021 · The present work identifies 6 technologies believed to affect education practice from 2011 to 2017; including mobile, games, analytics technologies, simulation technology, maker technology, and AI (in order of impact).

  5. 1 Ιαν 2022 · The introduction of new technology-assisted learning tools such as mobile devices, smartboards, MOOCs, tablets, laptops, simulations, dynamic visualisations, and virtual laboratories have altered education in schools and institutions.

  6. Virginia has five focus areas for educational technology between 2010 and 2015: 1) physical and virtual environments to support learning activities; 2) multiple strategies to engage students in learning through technology; 3) student understanding of how to choose and apply the most appropriate technology for communicating and problem solving;...

  7. 22 Ιαν 2023 · Technology integration (TI) in education has been one of the most significant areas of educational technology research in recent decades (Valtonen et al., 2022).

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