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  1. This page contains a sortable list of tile IDs that are used internally in Terraria's game code to reference tile sprites (things that are or can be placed). This information can be useful for research purposes, or in the development of third-party software, like mods and map viewers.

    • Sound IDs

      This page lists the IDs of all sound effects in Terraria....

  2. 23 Νοε 2020 · Here is a full list of the Music ID numbers for the music tracks in-game, click the drop-down spoiler tab to view.

  3. This page lists the IDs of tile sprites (things that are or can be placed) in Terraria.

  4. 27 Σεπ 2014 · Here is the official Rain SFX Terraria uses for your wave bank, ripped from the game using TExtract. When converting audio files to WAV, be sure to use 16-bit PCM WAV files. List of Tracks Updated to 1.4.3

  5. This page lists some of the different types of IDs used by Terraria to index game elements. They may be useful in the development of Resource Packs or third-party software such as mods (i.e. when working with the game's assets or code).

  6. This page lists the IDs of all sound effects in Terraria. Running with Hermes Boots, Flurry Boots, Dunerider Boots. Sailfish Boots or any of their upgrades.

  7. 6 Σεπ 2023 · Sound IDs can be used to play specific existing sounds in a mod. The Adapting Vanilla Code section of the Basic Sounds Guide goes over how to use the Sound ID information on the wiki to find and play specific Terraria sounds.

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