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  1. Maze Intro. Instructions. Can you help me to catch the naughty pig? Stack a couple of "move forward" blocks together and press "Run" to help me get there.

    • Hour 2

      Hour 2 - Classic Maze - Code.org

    • Hoc18

      Hoc18 - Classic Maze - Code.org

    • Classic Maze

      19. 20. In this lesson, learners of all ages get an...

  2. Maze Intro. Instructions. Trace the path and lead me to the silly pig. Avoid TNT or the feathers will fly!

  3. 19. 20. In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.

  4. Maze Intro. Instructions. Can you help me to catch the naughty pig? Stack a couple of "move forward" blocks together and press "Run" to help me get there.

  5. Featuring characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of the maze to the pig at the other side. To do this they will stack blocks together in a linear sequence to move straight or turn left and right.

  6. Anyone can learn computer science. Make games, apps and art with code.

  7. Maze: Sequence. As your students work through the puzzles, observe how they plan the path for the bird. Identify different strategies used and ask students to share with the whole class. This helps students to recognize that there are many ways to approach these problems.

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