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  1. 12 Ιαν 2023 · When it comes to learning, being focused and immersed can massively improve a student’s experience. The purpose of this study is to map the emerging trends of gamification and game-based learning (GBL) in the Vocational and Education Training (VET) sector.

  2. 19 Μαΐ 2023 · As of now, most studies on game-based STEM learning generally fell into two categories: (1) to compare game-based STEM learning with traditional STEM instruction/learning, and (2) to examine the enhancement effect of added game-design elements through comparison with the base game version.

  3. 20 Φεβ 2017 · Gamification in education is an approach for encouraging learners’ motivation and engagement by incorporating game design principles in the learning environment. The importance of sustaining students’ motivation has been a long-standing challenge to education.

  4. 26 Ιουν 2023 · Given that the major potential of video game use in education is to improve learning, we advocate that educational research scholarship needs to develop a common foundational approach to defining EVG and associated educational technologies.

  5. 16 Ιουλ 2019 · Mentoring refers to formal or informal relationships in institutional settings where more experienced and knowledgeable individuals who are known as mentors provide career and psychological...

  6. 30 Δεκ 2021 · A digital game-based learning approach is a sophisticated method in which the student is dynamically involved in the learning. The traditional or old learning technique is fully...

  7. Definition of Mentoring. What is Mentoring ? Introduction to Mentoring. “Mentoring is a learning relationship involving the sharing of skills, knowledge, and expertise between a mentor and mentee through developmental conversations, experience sharing, and role modeling.