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  1. When speaking to an NPC in a hard or elite trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

  2. Dig in between one of the large stones and the tree on the east side. One pace north of the location pictured. Elder divination outfit to flickering wisps, then run east. Skull sceptre to Barbarian Village (1), then run south-west. Falador lodestone, then run east.

  3. Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.

  4. When speaking to an NPC in a hard or elite trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

  5. On the second page, drag the color box from grid 1 to grid 2, into the position it needs to be to solve the puzzle. Each color box corresponds to one piece of the live in game puzzle and yours will look different than mine.

  6. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

  7. Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle.

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