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  1. Introduction to vectors. A vector is a quantity that has both a magnitude (or size) and a direction. Both of these properties must be given in order to specify a vector completely. In this unit we describe how to write down vectors, how to add and subtract them, and how to use them in geometry.

  2. This is known as the triangle law of vector addition. In general, if we have two vectors a r and b r (Fig 10.8 (i)), then to add them, they are positioned so that the initial point of one coincides with the terminal point of the other (Fig 10.8(ii)). Fig 10.8 For example, in Fig 10.8 (ii), we have shifted vector b r without changing its magnitude

  3. Trigonometry: Law of Sines, Law of Cosines, and Area of Triangles. Formulas, notes, examples, and practice test (with solutions) Topics include finding angles and sides, the “ambiguous case” of law of Sines, vectors, navigation, and more.

  4. Definition of vectors. In physics, some quantities (e.g. distances, volumes, temperatures, or masses) are completely charac-terized by their magnitudes, expressed with respect to a chosen unit by real numbers. These quantities are called scalars. Some others.

  5. Three numbers are needed to represent the magnitude and direction of a vector quantity in a three dimensional space. These quantities are called vector quantities.

  6. To distinguish between scalars and vectors we will denote scalars by lower case italic type such as a, b, c etc. and denote vectors by lower case boldface type such as u, v, w etc. In handwritten script, this way of distinguishing between vectors and scalars must be modified.

  7. This is known as the triangle law of vector addition. In general, if we have two vectors and (Fig 10.8 (i)), then to add them, they are positioned so that the initial point of one coincides with the terminal point of the other

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