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A JRPG style, turn based battle system built in GameMaker, inspired by the style of Final Fantasy games. This project contains the GameMaker source code & end result of an upcoming free YouTube tutorial series.
24 Μαρ 2021 · Start from the basics and create a fully functioning turn-based battle system similar to those seen in the Pokemon games. This course will start out with a simple, yet functional project and slowly add mechanics to it to flesh out the system, including speed and accuracy checks, status effects and more. 1. Starting with the basics.
24 Δεκ 2022 · Marketplace link: AI with Tic-Tac-Toe Price: $8.99 Windows executable demo: Download This is a project for beginner to intermediate GML programmers who are interested in Artificial Intelligence or a turn-based game such as Tic-Tac-Toe. What you get: A well documented implementation of 4...
Turn Based Strategy 101 for Game Maker Studio. Create a grid, mouse controls, add characters, pathfind on a grid, and implement a simple turn order!
Gamemaker would be a fine choice for a 2D turn-based game. Whether it would be the "best" choice is a matter of opinion. You could also use Unity, Godot, or a bunch of others.
28 Σεπ 2014 · This is a battle system for a turn-based RPG. Note that this is not a full RPG project, just the battle system (and going in and out of the battle room). Features: Up to 4 player fighters on the field at once. Up to 8 enemies on the field at once. Attacking, defending, specials, items, and running away. As many specials or items as you want ...
11 Δεκ 2017 · Since I have not added any kind of attributes/statistics yet for the ACTUAL combat, they're just bare bones figures. The look of this is to have the opponents choose their attack, move forward toward their opponent, complete their attack and move back. Then the turn goes back to the other opponent.