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The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object.
10 Οκτ 2023 · The uncanny valley is a theory in aesthetics suggesting a humanoid object appearing almost, but not exactly, like a real human can evoke feelings of eeriness or revulsion, rather than familiarity, due to the object’s proximity to reality yet noticeable imperfections.
8 Ιουλ 2024 · At a Glance. Androids, avatars, and animations aim for extreme realism but get caught in a disturbing chasm dubbed the uncanny valley. They are very realistic and lifelike—but when we examine them, we see they are not quite human.
1 Ιουλ 2019 · How do we judge the likeability of human-like robots and virtual agents? A team of researchers from Cambridge and Germany used fMRI to identify brain regions and mechanisms involved in the Uncanny Valley phenomenon. They also found individual differences in the strength of the effect and its implications for artificial agent design.
30 Σεπ 2024 · Uncanny valley, theorized relation between the human likeness of an object and a viewer’s affinity toward it. The hypothesis originated in a 1970 essay by Japanese roboticist Masahiro Mori, in which he proposed that as human likeness increases in an object’s design, so does one’s affinity for the.
6 Νοε 2019 · The uncanny valley is a phenomenon of negative reaction to lifelike robots and characters that are not quite human. Learn about its origin, graph, and examples from IEEE Spectrum, a tech magazine.
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies.