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  1. 30 Σεπ 2024 · graph of uncanny valley A graph of the uncanny valley proposed by Japanese roboticist Masahiro Mori in 1970. The graph shows a proposed relation between the human likeness of an entity and the perceiver's affinity for it.

  2. 6 Νοε 2019 · The uncanny valley phenomenon is an eerie or unsettling feeling that some people experience in response to not-quite-human figures like humanoid robots and lifelike computer-generated characters.

  3. The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  4. 12 Ιουν 2012 · The graph depicts the uncanny valley, the proposed relation between the human likeness of an entity and the perceiver's affinity for it. [ Translators' note: Bunraku is a traditional Japanese form of musical puppet theater dating from the 17th century.

  5. 28 Φεβ 2024 · Uncanny valley refers to the idea that a being’s similarity to a human elicits a sense of unease or revulsion among observers when the resemblance is nearly— but not perfectly — complete. It’s...

  6. 7 Νοε 2023 · The uncanny valley effect attempts to chart that creepy feeling you might get when looking at this android. JOHANNES EISELE/AFP/Getty Images. The best way to illustrate the uncanny valley effect is with an example. So, picture this: it's the year 2053, and you're visiting the doctor's office.

  7. 22 Οκτ 2018 · First proposed in 1970 by Japanese roboticist Masahiro Mori, the uncanny valley is the creepy, repulsed feeling we get when we observe an entity that looks almost human, but lacks some essential element of humanity. Characteristics of the Uncanny Valley.

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