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10 Οκτ 2023 · The uncanny valley is a theory in aesthetics suggesting a humanoid object appearing almost, but not exactly, like a real human can evoke feelings of eeriness or revulsion, rather than familiarity, due to the object’s proximity to reality yet noticeable imperfections. Key Takeaways.
30 Σεπ 2024 · graph of uncanny valley A graph of the uncanny valley proposed by Japanese roboticist Masahiro Mori in 1970. The graph shows a proposed relation between the human likeness of an entity and the perceiver's affinity for it. Affinity increases with human likeness but falls just before the likeness approaches total accuracy.
consider in more detail the relation between the uncanny valley and movement. The Effect of Movement Movement is fundamental to animals—including human beings—and thus to robots as well. Its presence changes the shape of the uncanny valley graph by amplifying the peaks and valleys, as shown in Figure 2. For point of illustration, when an
28 Οκτ 2016 · Mori illustrated the uncanny valley effect by drawing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity.
1 Μαρ 2023 · Bukimi no tani (uncanny valley) graph showing the human-likeness vs. affinity curve. The solid line represents non-moving agents, while moving agents are shown with the dotted line. The sharp dip (through) in affinity below the x-axis indicates the uncanny valley that is shown to be more pronounced for moving than non-moving agents ...
16 Νοε 2012 · Metrics. Abstract. There are a number of psychological phenomena in which dramatic emotional responses are evoked by seemingly innocuous perceptual stimuli. A well known example is the ‘uncanny...
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters.