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The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
1 Μαρ 2023 · Bukimi no tani (uncanny valley) graph showing the human-likeness vs. affinity curve. The solid line represents non-moving agents, while moving agents are shown with the dotted line. The sharp dip (through) in affinity below the x-axis indicates the uncanny valley that is shown to be more pronounced for moving than non-moving agents ...
16 Νοε 2012 · A well known example is the ‘uncanny valley’ effect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well documented...
28 Οκτ 2016 · Mori [42] illustrated the uncanny valley effect by drawing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity. A similar curve approximated ratings of a large sample of real-world robots, though with considerable variance (\ (R^2_ {\mathrm {adj}}=.29\)) [36].
Uncanny valley refers to humans’ negative reaction to almost-but-not-quite-human agents. Theoretical work proposes prediction violation as an explanation for uncanny valley but no empirical work has directly tested it. Here, we provide evidence that ...
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
The relation is positive apart from a U-shaped region known as the uncanny valley. To measure the relation, we previously developed and validated indices for the perceptual-cognitive dimension humanness and three affective dimensions: inter-personal warmth, attractiveness, and eeriness.